Devlog – Stardate 20150425

3 posts / 0 new
Last post
#1 Sat, 04/25/2015 - 12:40
Captain Pierre's picture

Devlog – Stardate 20150425

Hi Captains, this is the recent progress on Galactic Princess !

Bulk advances:Galactic Princess

- Fixed bug of selecting a unit with respect to healing tubes. (Units could be treated as selected while inside a healing tube, when it should not : it caused gaps in the ranks. This stopped formations working properly)

- Improved design of the doors (design not yet finalized)

- Adaptation of physics with Unity 5. (Setting of the engine power, setting of the physical materials of the ships. Dynamic friction, bounciness, etc ...)

- Integration of the rank and backup experience system (gaining experience not yet programmed)

-Galactic Princess species Progress on AI enemy units; boarding, and moving to a unit to be able to shoot the other units.

- Saving the zoom level of the camera (still some bugs if you save too close to the max zoom)

- Premise of the integration of the system of shield

- Beginning the integration of the shield system (yes, we started adding a "shield system" to the game)

- Integration and production of Ikoom animations

- Mastering the technique of color swap


Bug fixes :

Galactic Princess- Fixed bugs on the doors; open doors continued to block the lasers.

- Fix animations of utility robot

- Lowered the speed of the utility robot 5 => 0.25

- Fixed the collider on doors

- Fixed the Elevator, bugs and efficiency. Several units can take an elevator at the same time.

- Fix collisions with the walls of the vessel blasters units; for modules Up righ / left, they occur in the middle of the module

- Fixed blaster collisions with the ship's walls; when hitting modules in the upper right/left, the hit occurs in the middle of the module [Before: when a laser/bullet hits a module, it always shows the "collision" or "hit" in the centre. Even when the laser/bullet actually collides with another part !)

- Fixed bugs on the doors

- Fixed the door animation + added new animations for new features

- Fixed the behavior of the AI regarding doors, in relation to their aggressiveness and their positioning

- Fixed the collider on the compassGalactic Princess

- Fixed the rotation angle of the armor with respect to the Right / Left / Down / Up (shapes) modules

- Adjusted the position of enemy units on the Y axis in an attack

- Searched for a solution to aliasing problems

Next week, we'll speak about the beginning of this project... Feel free to participate on the forum!


Until next time,

The Galactic Princess Team

Thank to our marvellous proofreader, L. Moor !

Sat, 04/25/2015 - 23:54
Adeber's picture

Good to have some news !

Do you have some gifs or video to show the changes ? E.g. AI boarding

Sun, 04/26/2015 - 00:00 (Reply to #2)
Captain Pierre's picture

No, we haven't. It's time consuming for our little team ^^ (and we really want to finish the V1.0 for next december=)

But we'll try... Maybe in the next devlog update !