Devlog - Stardate 20150516

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#1 Sat, 05/16/2015 - 02:51
Captain Pierre's picture

Devlog - Stardate 20150516

Galactic Princess

Hi Captains,

Welcome to our latest update !

Some non-exhaustive changes

- Fixed the boarding tubes with self-management of AI

- Fixed the scale of the docking port

- Fixed : the healing tubes may contain only certain predefined species

- Fixed the shaking on the turret

Galactic Princess spaceship
- Fixed the shadow of the elevator


- Fixed the shadow of doors


- Upped the hp of the door

- Fixed the level of depth of the doors

- Restoration of the unit conversion system.

- Fixed the slow animations of “surrender up and down”

Galactic Princess
- Fixed : mechanical type units - or other predefined types – can’t surrender

- Fixed : if the units are not equipped with a gun, it will not use the animation 'run with gun', and will use the animation "walk" in place.

- Fixed cursor animations

- Removing dead units collider

- Fixed the collider of lasers fired by units

Galactic Princess
- Fixed the Y position of a unit on a system to activate if the unit board another spaceship

- Fixed the camera zoom in pause mode

- Added a differential speed indicator. That way, we can know if we are moving toward or away from the target, and how fast.

- Added trails on motor, and development of a trail system made in-house to avoid the universe refocusing bugs. It gives a reference for movement, speed and direction between the vessels. This trail system was there at the beginning, but it was buggy because of the refocusing of the universe. I was sad to remove it ! And yes, the trail is generated according to the movements of the ship relative to the universe.  As I move all vessels during each refocusing the universe, the trail took into account this shift. The result was bad… But recently I had an epiphany and I managed to modify trail system of Unity by recreating it. Now, there is (almost) no problem!


Contest results: design a robot

Galactic PrincessLast year, we organized a contest on our old forum. We (finally) selected the winner. He will have the privilege to see his design integrated in the game! And a custom USB key…

His robot, Subject 002, is really a space dog! According to the winner, "ttttt", "no one remembers when Dog appeared on the ship but it was accepted with pleasure: it's hard to find a bot that well-versed in grinding both bodies of enemies and wastes".

Unfortunately, the winner, better known by the pseudonym "ttttt", is unreachable. If he reads this, please contact us at !


The Galactic Princess Team.

Thank to our marvellous proofreader, L. Moor !

Tue, 08/11/2015 - 18:57
Lord Blade's picture

Oh, so one of those sonic blast dog alien things from Half-Life.

Wed, 08/12/2015 - 09:01 (Reply to #2)
Captain Pierre's picture

Hope the Combine isn't in this universe ! Or Xen.

Tue, 08/11/2015 - 23:08
original_skin's picture

Congrats ttttt, cool design.