The backers will receive their Steam key to download and access the Galactic Princess Alpha this weekend. If you have not received your key by January 31, please contact us here.
This alpha build includes the latest update. There is a tutorial, some little quests (search and destroy an enemy ship, rescue someone, etc) and what that is known as the “gameplay loop” (space battles, ground battles, building a ship, boardings, plundering, etc). Unlike the final game, you have immediate access to a large number of resources needed to add modules, and internal and external systems. Please note the lack of some features still under development, at different stages of completion: we’ll add them in the coming months. You can find the lastest changelog here.
This is a Windows 64bits build. There will be a Windows 32bits version next week. Mac version during february (and maybe Linux later).
Meanwhile, we need advice and feedback from the participants in the alpha. Besides the F2 key which allows you to report bugs and ideas during the game (with a screenshot in support), we await your comments on the forum to consider your opinion!
Before you start to conquer the galaxy, we advise you to look at our forum dedicated to the alpha. You may find guidance on the problems encountered, and ask questions. You can receive the latest news about the project by email with our new newsletter - provided, of course, you sign up to the site (but you can just add your email, too). You can subscribe via the homepage or your profile.
We hope to have reached Galactic Princess 1.0 in late spring/early summer. Until then, we will offer monthly updates (or almost). Game development, meanwhile, will continue long after its release : we have many ideas to implement!
We advise those who already have access to alpha, since September, to redo the tutorial: we added new explanations - notably about the conversion of the enemy units, using the space warp or quest system (which is not the final version).
See you soon on the forum,
The Galactic Princess team
Thanks again to L. Moor !