The Galactic Princess Awakens - The Alpha for all the backers - stardate 20151215

Dear Captains,

Since we launched the Galactic Princess Alpha in late September, we were discreet, but not lazy either. The month of October was dedicated to hunting and annihilating bugs - found by the alpha’s participants (again, thank to them!). We then took a step back and tried different proposals to see what might work - or not. We also worked on adding some important features (quests, the hyperspace travel, energy and economic management). You'll discover these features with monthly updates during the first six months of 2016.

But first, we will soon offer to all backers (all those who have given at least $ 16 / € 12 on Kickstarter) access to the alpha. This will allow us to get more returns and ideas. This new update, that will be available by the end of the month, will offer some new features: a first test of hyperspace travel, skid plates to turn his ship into space tank, the ability to convert enemy units, etc. Obviously, we still have a lot of work.

In addition, we prepare the shipment of rewards for the Kickstarter (which takes time!). Please also note that the artbook will not be realized until next summer to reflect the entire production process of the game.

May the Force be with you,
The Galactic Princess team

Devlog : The Music of Galactic Princess #3 – José Mora-Jiménez - Stardate 20151008

Galactic Princess SoundtrackAfter talking about Dynatron and Liam Davis, we invite you to discover José Mora-Jimenez, who co-wrote the soundtrack of Galactic Princess.


"Regarding the collaboration with José, the story is less romantic than with Liam Davis and his C-3PO (laughs)", recalls Chmyke. José first saw the game while browsing IndieDB. “I loved the idea and the style so I decided to contact the team to see if they had already music for the game”, José explains. "He sent me a few messages, I listened to his songs, I liked!", adds Chmyke. "He had composed some music, including a trailer which corresponded: Interference".

Born in sunny Costa Rica, José Mora-Jimenez has been living in the Netherlands for almost a decade now. “I studied music at college, I first got a diploma on classical guitar performance and later on I studied music composition. When I moved to the Netherlands I studied composition at the Royal Conservatory in the Hague.” He got into the industry thanks to my brother in law, a programmer who was starting his own game company: Green Lava Studios. “I've been making music for them since then, a little later I started also working as freelancer making music for other indie team across the globe”. As in-house composer for Green Lava Studios, he have worked on several games, from PC/console titles to mobile games. “The latest game I scored with them was Fenix Rage. As freelancer I'm currently working on a number of greenlit titles such as Bloom: Memories, Interference and Dimension Drive (which you might have heard of thanks to the media covering the awful trolling of our Kickstarter campaign) and of course Galactic Princess! I also keep active writing weird classical concert music.

Galactic Princess 10/2015About writing the music

Since he could not play the game, José had to work mostly using references and descriptions. “It made the job easier to have as reference some amazing music already made by Liam Davis, the other composer working on the game, that gave me a starting point”, explains José. “I'm usually very inclined to write very melodic music and music that moves from one key to another. However for the music required in a game like this you have to be careful not to make it too complex, otherwise it could be too distracting for the player so I tried to find a balance between ambient and melodic elements. For the selection of synths and pads I went through a lot of trial and error until I found a mix of sounds I liked, some classic analog sounding and some a bit more modern, with some percussion thrown into the mix. I hope players will like it!

The Galactic Princess team especially like the song Drifting. "This track conveys a notion of weightlessness, slow, spatial atmosphere," says Chmyke.

For the Alpha, the music is in shuffle mode. But in the final version of the game, some specific pieces  will accompany specific scenes.

You can find more about José Mora-Jiménez at: Soundcloud and Music Vortex.
You can find and follow him on Facebook, Twitter and too.

The original soundtrack will be included with the game (special edition) or independently.

See you soon,
The Galactic Princess team

Thanks to our wonderful proofreader, L. Moor!

Alpha, Q&A and spaceships - Stardate 20151007

Galactic Princess - 10/2015Dear Captains,

You can now find the changelog of the Alpha here. When the game will be updated, you will find a list of the latest changes on this page.


Q & A

We also invite you to ask us questions (about alpha, the future features, or any other subject, etc.) here by next Monday. We will reply in a future devlog.


Alpha players

If You took the time to play the alpha, we look forward to your feedback and ideas about the game on the forum. It is very significant to us. Review it!

Following a problem of emails, it seems that all participants did not receive the key to access the alpha. If you are part of the 603 backers with access to alpha and you still have not received anything, please check your spam folder. If not, contact us !

Key Mapping
Since 0.74, Key Mapping is now configured by default QWERTY. The AZERTY keyboards, and those who have installed the game before 0.74, must remap the keys in the launcher of the game, so before you start the game, in the Input tab.

Galactic Princess - 10/2015
WARNING : How to keep your ship between Alpha updates

The data structure have changed with 0.75. If your click on “start” in 0.75 (and future updates, but not all of them), you will lose all your saves. This is an Alpha : this may occur again in the future, but we will work on a conversion system. Sorry for the inconvenience, but it's for your good...

But, if you want to save your ship (and only your ship), copy the GSI data (in the folder My Documents/GalacticPrincess/data/saves/(your save’s number). After the game’s update (to update, simply click on start in the main title) paste the GSI data in a save folder.

Thank you !
The Galactic Princess Team

Galactic Princess Alpha : The first “let’s play” !

Galactic Princess - 2015/10/01Dear Captains,

Some backers have been getting into the Galactic Princess Alpha for a few days. We received positive feedbacks that motivated us more than ever, and many constructive criticisms, ideas, bug reports (like you can see in the forum dedicated to this alpha). We have already learned a lot!

However, it turns out that Neuneu, one of the 603 alpha backers, has a streaming channel on Twitch and YouTube. We therefore propose to discover "pre-recorded live" his first impressions of Galactic Princess. Neuneu quickly learns to master the specifics of the game, despite the bugs and lack of clear objectives (something we will correct sooner than later).

Sit back, grab a beer and discover (in english !) the first impressions of Neuneu, a french Captain who lives in Brittany:


We allow all alpha participants to run a stream of the game. We just ask you to specify, in the video title (and introduction) that the game is in alpha (the build number is in bottom right of the screen during the game), and announce the existence of the videos on the forum. Seeing you play Galactic Princess allows us to learn a lot of things! For us, videos are the best "bug reporting" of the galaxy.



The Galactic Princess Team.

Thanks to L. Moor !

Devlog: The Music of Galactic Princess # 2 - Stardate 20150930

A few days after the launch of the alpha, we continue our devlogs devoted to the creation of Galactic Princess. After talking about the track Propulsion Overdrive from Dynatron, that we used for the trailer, we invite you to discover the soundtrack of the game, which was written by Liam Davis and Jose Mora-Jimenez.

Let's start with our collaboration with Liam Davis.

Galactic Princess concept artYou should know that it is not difficult to find musicians. It is much more difficult to find a good musician whose style matches the game! "When we made our crowdfunding campaign on Kickstarter, we received many proposals from musicians", recalls Chmyke. "They are really very many ! In the video game industry, you should not be a musician (if you want a chance to break through), or you must be extremely talented". Because there is a lot of competition. Musicians who want to succeed in the gaming industry, even independent, must devote much time to make themselves known. Which Liam Davis did. "As soon as I saw the game on kickstarter I knew what the music should sound like. I got in touch with the developer", says Liam, who used all possible means of contact. "Liam sent me messages on Twitter, on Facebook, on Kickstarter, and I think also by other means!", says Chmyke. "He did not let go. So, I went on his Facebook. There was a photo of him giving a hug to a giant C-3PO. I said to myself: this is really a stroke of luck. That convinced me to give him an opportunity - that, and his insistence (laughs)! Good and of course I had listened to his music and I loved it! It clung well to the project. I think Liam was not aware (laughs). As he can see how I have chosen: with C-3PO. There are plenty of fake geeks, guys who just want a job. Him, this is not the case. He is passionate".

Liam DavisLiam Davis, who currently lives in Norwich, UK, started his passion for music and gaming when he was very young, back in the early 90's, playing Commodore and SEGA and listening to grunge music. "I learned to play guitar and joined a band and did the whole 'band thing' going on tour and recording in studios," says Liam. "I would make music on my PC with [yep!] cheap eJay music making programs like Magix and Fruity Loops and learned a lot when recording in studios. It's only relatively recently I thought about my two biggest passions combining (three if you count science fiction!) into something that I would really enjoy". Since then he has been working on a few games and projects, like Galactic Princess, Battlestation, Space Engine and Survive the Nights.

"The music for Galactic Princess was very fun to make," says Liam. "After I got in touch with Chmyke, I set about making concept for some tracks that evolved into tracks for the game. On playing early builds of the game and watching gameplay videos it was easy to get the right sound for Galactic Princess". The Galactic Princess team has a preference for a particular song, Coasting.


"I love his piece Coasting," said Chmyke. "This song is deep. It is a little neutral: it can both correspond to several situations while having its own personality. So much so that I wish him to do other versions (laughs)!" Over the last year, fans were able to discover Coasting on a few gameplay videos on YouTube. "The track 'Coasting' is full of dark synths and big reverberated drums reminiscent of old sci-fi movies and anime movies from the 80's and 90's," says Liam Davis. "I use a lot of classic Korg synths and tons of effects. Topped with tape hiss to give It that retro feel!"

You can find more about Liam Davis at: Soundcloud and Bandcamp.
You can find and follow him on Facebook, Twitter and too.

The original soundtrack will be included with the game (special edition) or independently.
We'll give you a rendezvous within a few days for the last portion of this devlog dedicated to the music of Galactic Princess.

See you soon,
The Galactic Princess team
Thanks to our wonderful proofreader, L. Moor!