A few days after the launch of the alpha, we continue our devlogs devoted to the creation of Galactic Princess. After talking about the track Propulsion Overdrive from Dynatron, that we used for the trailer, we invite you to discover the soundtrack of the game, which was written by Liam Davis and Jose Mora-Jimenez.
Let's start with our collaboration with Liam Davis.
You should know that it is not difficult to find musicians. It is much more difficult to find a good musician whose style matches the game! "When we made our crowdfunding campaign on Kickstarter, we received many proposals from musicians", recalls Chmyke. "They are really very many ! In the video game industry, you should not be a musician (if you want a chance to break through), or you must be extremely talented". Because there is a lot of competition. Musicians who want to succeed in the gaming industry, even independent, must devote much time to make themselves known. Which Liam Davis did. "As soon as I saw the game on kickstarter I knew what the music should sound like. I got in touch with the developer", says Liam, who used all possible means of contact. "Liam sent me messages on Twitter, on Facebook, on Kickstarter, and I think also by other means!", says Chmyke. "He did not let go. So, I went on his Facebook. There was a photo of him giving a hug to a giant C-3PO. I said to myself: this is really a stroke of luck. That convinced me to give him an opportunity - that, and his insistence (laughs)! Good and of course I had listened to his music and I loved it! It clung well to the project. I think Liam was not aware (laughs). As he can see how I have chosen: with C-3PO. There are plenty of fake geeks, guys who just want a job. Him, this is not the case. He is passionate".
Liam Davis, who currently lives in Norwich, UK, started his passion for music and gaming when he was very young, back in the early 90's, playing Commodore and SEGA and listening to grunge music. "I learned to play guitar and joined a band and did the whole 'band thing' going on tour and recording in studios," says Liam. "I would make music on my PC with [yep!] cheap eJay music making programs like Magix and Fruity Loops and learned a lot when recording in studios. It's only relatively recently I thought about my two biggest passions combining (three if you count science fiction!) into something that I would really enjoy". Since then he has been working on a few games and projects, like Galactic Princess, Battlestation, Space Engine and Survive the Nights.
"The music for Galactic Princess was very fun to make," says Liam. "After I got in touch with Chmyke, I set about making concept for some tracks that evolved into tracks for the game. On playing early builds of the game and watching gameplay videos it was easy to get the right sound for Galactic Princess". The Galactic Princess team has a preference for a particular song, Coasting.
"I love his piece Coasting," said Chmyke. "This song is deep. It is a little neutral: it can both correspond to several situations while having its own personality. So much so that I wish him to do other versions (laughs)!" Over the last year, fans were able to discover Coasting on a few gameplay videos on YouTube. "The track 'Coasting' is full of dark synths and big reverberated drums reminiscent of old sci-fi movies and anime movies from the 80's and 90's," says Liam Davis. "I use a lot of classic Korg synths and tons of effects. Topped with tape hiss to give It that retro feel!"
You can find more about Liam Davis at: Soundcloud and Bandcamp.
You can find and follow him on Facebook, Twitter and Lombus.net too.
The original soundtrack will be included with the game (special edition) or independently.
We'll give you a rendezvous within a few days for the last portion of this devlog dedicated to the music of Galactic Princess.
See you soon,
The Galactic Princess team
Thanks to our wonderful proofreader, L. Moor!