Devlog: Improving the site, newsletter and information on the beta - Stardate 20150901

Galactic Princess - 08/2015Dear lovers of cosmic battles,
Today we invite you to to discover our latest developments.

The 603 backers (on Kickstarter) we granted access to the beta will soon be making their first trips into space. In fact, we have almost completed the design of a beta version for testing certain features of the game. We have the opportunity to add a little tutorial, in the form of a mission, so you can explore Galactic Princess in optimal conditions. Obviously, we eagerly await your feedback regarding potential bugs, but also your ideas and opinions. If we can not announce a specific date, the beta should be initiated within about two weeks. Patience... We're impatient, too !
Galactic PrincessGalactic Princess

Our talented webmaster, Kupide, completed an update of the site. You can now receive the latest news about the project by email with our new newsletter - provided, of course, you sign up to the site (but you can just add your email, too). You can subscribe via the homepage or your profile (photo).

Your profile provides an additional option: the ability to send private messages! Please check the box allowing us to contact you (photo). And you can contact other site members by visiting their profile.

Finally, you will notice that the images illustrating our devlogs are clickable. Just click on the pictures to see a larger size!

The Galactic Princess team
Thank again to L. Moor !

Devlog : The Music of Galactic Princess #1 - Dynatron – Stardate 20150830

Galactic PrincessDynatron

After relating the origins of Galactic Princess (Part 1, Part 2, Part 3), we propose to talk today about the soundtrack of the game, which was written by Liam Davis and José Mora-Jimenez.

But before speaking, with them, about the work of our two talented composers, we will begin by presenting the music of the trailer of Galactic Princess, which was a resounding success. At our Kickstarter campaign in March 2014, you were particularly likely to praise the piece composed by Dynatron : Propulsion Overdrive.

80's music producer based in Copenhagen, Denmark, Dynatron, alias Jeppe Hasseriis, who is also a designer too, published in 2012 his first album, Escape Velocity, from which are taken the EP Fireburner and... Propulsion Overdrive.

DynatronChmyke, creator of Galactic Princess, discovered the work of Dynatron by chance "By serendipity!", he said, not without pride to have managed to place this term. "I think the soundtrack of the game far cry Blood Dragon - a similar music genre - had to help me ... YouTube quickly suggested the name of the channel NewRetroWave. It is a kind of label: Dynatron and the guys from the Blood Dragon soundtrack, Power Glove, are all over there. It is also thanks to the excellent soundtrack of Hotline Miami I am more interested in that kind of music. I really listened to this soundtrack on loop!"

But it was a fan made clip from images of a Harlock movie that prompted Chmyke to contact Dynatron at the end of 2013. "I showed him the game site then I asked him if it would be possible to use one of his songs - and at what price - for the trailer. He immediately said yes, and for free too! It was very nice of him, because we still had no budget." Both men selected the title Propulsion Overdrive. "The main inspiration comes from 80's power ballads in combination with Space Shuttle lift-off images and videos", adds Dynatron about this song. "The immense force of the rocket engines is absolutely breathtaking. Space travel and the science that makes it possible is awesome."

DynatronProblem: with a length of 5 minutes and 15 seconds, the song in its original version is much too long. Especially since the introduction, in the trailer, lasts about two minutes, the time to cross the galaxy in near silence and discover the wreckage of a spaceship, before attending a rhythmic montage with the track from Dynatron. "I have asked several times to Dynatron to shorten the song", continues Chmyke. "And he did it very quickly. It was really nice of him! I admit that it motivated me to take the time to create a particularly neat trailer."

Note that, even shortened by Dynatron, Propulsion Overdrive still proved too long for the needs of the trailer! "Honestly, I ended up not daring to ask him, again and again, to amputate a minute from his excellent track (laughs)." Hence the consequent duration of the first trailer of Galactic Princess: 5 minutes and 46 seconds. "I really like the trailer!", says Dynatron. "The trailer feels a little long, but I believe that has been a benefit for the kickstarter campaign. I'm impressed how well it's composed and the quirky spoken narrative is a wonderful replacement for all the deep-voiced-so-serious speak we so often get from trailers. It also surprised me how much was synchronized to the music and how well it worked." Chmyke adds : "And I understand there have been new listeners for his music through the trailer. I am very satisfied with our collaboration." Indeed, many of you asked us who was the author ! of this fabulous music!

Since then, another track from Dynatron, Cosmo Black, was featured in Cold in July, a movie drama with Michael C. Hall (Dexter), Don Johnson (Miami Vice) and Sam Shepard (The Right Stuff). Don't forget the games Power Drive 2000 by Megacom Games, Escape Machines and Cosmos Cleaners Department by Damasius Playwyn. Also, the german artist Florian Renner used a Dynatron track for a 3D short animation video.

You can find Dynatron’s first album at: Soundcloud, Bandcamp and iTunes.
You can find and follow Dynatron on Facebook, Twitter and Soundcloud too.

And we  kept the best for the end : Dynatron's second album, "Aeternus", will be out September 4th on Aphasia Records !

DynatronAETERNUS is a direct follower to the debut album ESCAPE VELOCITY from 2012.
Admiration of space, stars and what we may or may never discover beyond interplanetary space is a core substance on the album and draws a red line from track to track, from start to end. The album title reference how ageless, perpetual and eternal the universe may appear to us in time and volume. While ESCAPE VELOCITY had occasionally brighter moments blended with darker atmosphere, AETERNUS is focussing more on the darker soundscapes to express the ominous state of how fragile we are. The universe is controlled by massive forces and energies that can consume the Earth and cause extinction to all life known to man before evolution let us conquer new worlds.
Galactic Princess - 08/2015
Please note that a trailer needs very different music from the soundscape of a game taking place in space, where exploration is necessarily more common than intense battles. But we’ll try to add it one way or another.

With that, we'll give you a rendezvous within a few days for the next part of this devlog dedicated to the music of Galactic Princess. And more news about the beta in a few days.

See you soon,
The Galactic Princess team

Thank to our wonderful proofreader, L. Moor !

Devlog: The origins of Galactic Princess #3 - Stardate 20150824

KickstarterWelcome to the third part of our “making of” dedicated to the origins of Galactic Princess. You can find the first part here, and the second here.


At the end of 2013, Chmyke announced that a crowdfunding campaign would be organized in early 2014 on Kickstarter. "Kickstarter is convenient, because it helps fund the game before its release," says Chmyke. "And it especially allows us to have a community and see whether the project has a public interest. The project is ambitious enough, and I did not necessarily want to get into something too ambitious without being sure it can really get people interested. In fact, with Kickstarter, it was more than just making money. It was primarily to validate the concept with people. And to say it may please, it's worth it to invest (very) many hours of work in this project. This is an interesting tool. And it motivates tremendously." At the time, crowdfunding was still idealized. Many games, which would never have been funded by mGalactic Princess concept artajor publishers, were given the necessary financial resources. The delays had not yet accrued or the cancellations (or worse, scams). Devotees generally had confidence. However, it was difficult for a studio outside the US territory, to leverage the benefits of Kickstarter. "At the time, the French had no official access to Kickstarter," says Chmyke. "It was therefore necessary to create a company in England, a branch of Cecly with a bank account. Beware, there is nothing illegal! Moreover, we must also pay bills in England. We use a specific service that handles it all. We could also do it in the US, but it was much more expensive. It was just a corporate domicile in England. We are already a multinational! (Laughs)" In recent weeks, this tedious process is no longer necessary, since the French developers finally have official access to Kickstarter in France.

You may be wondering why we wanted to reach the sum of 20,000 pounds - if this amount seems large, it looks ridiculous compared to the amounts usually needed for the development of a video game. "Basically, we wanted to make the game by two people," says Chmyke. "I asked for a little help from a friend, but he liked it so much that he became my partner in this project. So, we said we still had some money to work as a pair for two years. The problem was that the necessary sum was far too important! So I set the first level of Kickstarter with the aim that at least I alone, can do the game. In the worst case. My partner eventually left the project before the Kickstarter campaign and the landinDates: Feb 14th -> Mar 16th (30 days)g was sufficient to finance a big year of developing solo, and the work of our musicians (discussed soon). So the idea was to cover the costs of future development." Finally, between February 14th and March 16th 2014, the crowdfunding campaign garnered no less than 34,180 pounds (170% funded), from 2108 backers. A sum sufficient for the needs of Chmyke. "I can not say I'm disappointed, although less ambitious projects, but with better communication, did better out of Kickstarter". Galactic Princess was, however, one of the few projects from France that successfully funded their Kickstarter campaign (until the official arrival in France). This proved to us that the concept appealed to a sufficient number of players, as we expected.

Let the Ikoom win !
Paradoxically, the amount collected, which is just enough to cover the costs of developing solo for nearly two years, had unsuspected benefits. "Honestly, though some stretch goals weren't achieved, such as the multiplayer: OK, I would have had a lot of money to develop the game, and I could surround myself with a very competent team," says Chmyke, who prefers to see the bright side (Always look to the bright side of the life, like Eric Idle said) : "But our current setup has advantages: I'm all alone, I am the master of the project, the master of the game. It's something I enjoy.. I do not have to scatter myself around to manage a team, each member would have a slightly different view of the game. Of course, one would be on the random generation, the other on the build system, etc. But in fact, all these systems are linked. For example, it is necessary that asteroids don’t enter your ship when you create it, etc. So, taking hold of all, I really have control of my vision." While the author of this update, Captain Pierre, spends his time saying "what if we did this?", Chmyke has total control of his project. "While it's true that sometimes I am a little confused!", cautions chmyke. "It's one of the disadvantages. You get lost in your own ideas."


Steam Greenlight Galactic Princess

WSteam Greenlight Galactic Princesshen the crowdfunding campaign was launched, Chmyke was soon to discover that his project was well received by the gaming community. In the space of just a few dozen hours, Galactic Princess got the green light on Steam Greenlight (which offers a place in the Steam store). The next day, the original goal of the Kickstarter campaign was reached. "I was sleeping when the game was funded", Steam Greenlight Galactic Princessrecalls Chmyke. "I found this pleasant surprise when I woke up". (Because of the time difference, the North American fans participated in the French night). "Later, I was not able to watch the increasing amount; even if the stakes were high, it was becoming too unhealthy. It was too stressful. In addition, we spend all our time watching the progress curve, and therefore we do not work! And I received a lot of emails; it was quite difficult to answer everyone, and to move things along, the updates ... I had to neglect some people, etc. It was not easy."



Images : Steam Greenlight for Galactic Princess : Views and Votes over time / Cumulative 'yes' votes (per day)


So it was with undisguised joy that Chmyke could then focus on the development of the game, far from the media noise. In this regard, it was in November 2014 that Captain Pierre (it’s me !) (Mario !), freelance writer by day, contacted him to help develop the universe and the story of the game. We have launched this new website last spring. Don’t hesitate to visit us on our forums, where we will be happy to answer. Between two pulverizings of SpaceBugs.

The Galactic Princess team

Thank to our cosmic proofreader, L. Moor !