Devlog : The Music of Galactic Princess #3 – José Mora-Jiménez - Stardate 20151008

Galactic Princess SoundtrackAfter talking about Dynatron and Liam Davis, we invite you to discover José Mora-Jimenez, who co-wrote the soundtrack of Galactic Princess.


"Regarding the collaboration with José, the story is less romantic than with Liam Davis and his C-3PO (laughs)", recalls Chmyke. José first saw the game while browsing IndieDB. “I loved the idea and the style so I decided to contact the team to see if they had already music for the game”, José explains. "He sent me a few messages, I listened to his songs, I liked!", adds Chmyke. "He had composed some music, including a trailer which corresponded: Interference".

Born in sunny Costa Rica, José Mora-Jimenez has been living in the Netherlands for almost a decade now. “I studied music at college, I first got a diploma on classical guitar performance and later on I studied music composition. When I moved to the Netherlands I studied composition at the Royal Conservatory in the Hague.” He got into the industry thanks to my brother in law, a programmer who was starting his own game company: Green Lava Studios. “I've been making music for them since then, a little later I started also working as freelancer making music for other indie team across the globe”. As in-house composer for Green Lava Studios, he have worked on several games, from PC/console titles to mobile games. “The latest game I scored with them was Fenix Rage. As freelancer I'm currently working on a number of greenlit titles such as Bloom: Memories, Interference and Dimension Drive (which you might have heard of thanks to the media covering the awful trolling of our Kickstarter campaign) and of course Galactic Princess! I also keep active writing weird classical concert music.

Galactic Princess 10/2015About writing the music

Since he could not play the game, José had to work mostly using references and descriptions. “It made the job easier to have as reference some amazing music already made by Liam Davis, the other composer working on the game, that gave me a starting point”, explains José. “I'm usually very inclined to write very melodic music and music that moves from one key to another. However for the music required in a game like this you have to be careful not to make it too complex, otherwise it could be too distracting for the player so I tried to find a balance between ambient and melodic elements. For the selection of synths and pads I went through a lot of trial and error until I found a mix of sounds I liked, some classic analog sounding and some a bit more modern, with some percussion thrown into the mix. I hope players will like it!

The Galactic Princess team especially like the song Drifting. "This track conveys a notion of weightlessness, slow, spatial atmosphere," says Chmyke.

For the Alpha, the music is in shuffle mode. But in the final version of the game, some specific pieces  will accompany specific scenes.

You can find more about José Mora-Jiménez at: Soundcloud and Music Vortex.
You can find and follow him on Facebook, Twitter and too.

The original soundtrack will be included with the game (special edition) or independently.

See you soon,
The Galactic Princess team

Thanks to our wonderful proofreader, L. Moor!

Alpha, Q&A and spaceships - Stardate 20151007

Galactic Princess - 10/2015Dear Captains,

You can now find the changelog of the Alpha here. When the game will be updated, you will find a list of the latest changes on this page.


Q & A

We also invite you to ask us questions (about alpha, the future features, or any other subject, etc.) here by next Monday. We will reply in a future devlog.


Alpha players

If You took the time to play the alpha, we look forward to your feedback and ideas about the game on the forum. It is very significant to us. Review it!

Following a problem of emails, it seems that all participants did not receive the key to access the alpha. If you are part of the 603 backers with access to alpha and you still have not received anything, please check your spam folder. If not, contact us !

Key Mapping
Since 0.74, Key Mapping is now configured by default QWERTY. The AZERTY keyboards, and those who have installed the game before 0.74, must remap the keys in the launcher of the game, so before you start the game, in the Input tab.

Galactic Princess - 10/2015
WARNING : How to keep your ship between Alpha updates

The data structure have changed with 0.75. If your click on “start” in 0.75 (and future updates, but not all of them), you will lose all your saves. This is an Alpha : this may occur again in the future, but we will work on a conversion system. Sorry for the inconvenience, but it's for your good...

But, if you want to save your ship (and only your ship), copy the GSI data (in the folder My Documents/GalacticPrincess/data/saves/(your save’s number). After the game’s update (to update, simply click on start in the main title) paste the GSI data in a save folder.

Thank you !
The Galactic Princess Team

Galactic Princess Alpha : The first “let’s play” !

Galactic Princess - 2015/10/01Dear Captains,

Some backers have been getting into the Galactic Princess Alpha for a few days. We received positive feedbacks that motivated us more than ever, and many constructive criticisms, ideas, bug reports (like you can see in the forum dedicated to this alpha). We have already learned a lot!

However, it turns out that Neuneu, one of the 603 alpha backers, has a streaming channel on Twitch and YouTube. We therefore propose to discover "pre-recorded live" his first impressions of Galactic Princess. Neuneu quickly learns to master the specifics of the game, despite the bugs and lack of clear objectives (something we will correct sooner than later).

Sit back, grab a beer and discover (in english !) the first impressions of Neuneu, a french Captain who lives in Brittany:


We allow all alpha participants to run a stream of the game. We just ask you to specify, in the video title (and introduction) that the game is in alpha (the build number is in bottom right of the screen during the game), and announce the existence of the videos on the forum. Seeing you play Galactic Princess allows us to learn a lot of things! For us, videos are the best "bug reporting" of the galaxy.



The Galactic Princess Team.

Thanks to L. Moor !

Devlog: The Music of Galactic Princess # 2 - Stardate 20150930

A few days after the launch of the alpha, we continue our devlogs devoted to the creation of Galactic Princess. After talking about the track Propulsion Overdrive from Dynatron, that we used for the trailer, we invite you to discover the soundtrack of the game, which was written by Liam Davis and Jose Mora-Jimenez.

Let's start with our collaboration with Liam Davis.

Galactic Princess concept artYou should know that it is not difficult to find musicians. It is much more difficult to find a good musician whose style matches the game! "When we made our crowdfunding campaign on Kickstarter, we received many proposals from musicians", recalls Chmyke. "They are really very many ! In the video game industry, you should not be a musician (if you want a chance to break through), or you must be extremely talented". Because there is a lot of competition. Musicians who want to succeed in the gaming industry, even independent, must devote much time to make themselves known. Which Liam Davis did. "As soon as I saw the game on kickstarter I knew what the music should sound like. I got in touch with the developer", says Liam, who used all possible means of contact. "Liam sent me messages on Twitter, on Facebook, on Kickstarter, and I think also by other means!", says Chmyke. "He did not let go. So, I went on his Facebook. There was a photo of him giving a hug to a giant C-3PO. I said to myself: this is really a stroke of luck. That convinced me to give him an opportunity - that, and his insistence (laughs)! Good and of course I had listened to his music and I loved it! It clung well to the project. I think Liam was not aware (laughs). As he can see how I have chosen: with C-3PO. There are plenty of fake geeks, guys who just want a job. Him, this is not the case. He is passionate".

Liam DavisLiam Davis, who currently lives in Norwich, UK, started his passion for music and gaming when he was very young, back in the early 90's, playing Commodore and SEGA and listening to grunge music. "I learned to play guitar and joined a band and did the whole 'band thing' going on tour and recording in studios," says Liam. "I would make music on my PC with [yep!] cheap eJay music making programs like Magix and Fruity Loops and learned a lot when recording in studios. It's only relatively recently I thought about my two biggest passions combining (three if you count science fiction!) into something that I would really enjoy". Since then he has been working on a few games and projects, like Galactic Princess, Battlestation, Space Engine and Survive the Nights.

"The music for Galactic Princess was very fun to make," says Liam. "After I got in touch with Chmyke, I set about making concept for some tracks that evolved into tracks for the game. On playing early builds of the game and watching gameplay videos it was easy to get the right sound for Galactic Princess". The Galactic Princess team has a preference for a particular song, Coasting.


"I love his piece Coasting," said Chmyke. "This song is deep. It is a little neutral: it can both correspond to several situations while having its own personality. So much so that I wish him to do other versions (laughs)!" Over the last year, fans were able to discover Coasting on a few gameplay videos on YouTube. "The track 'Coasting' is full of dark synths and big reverberated drums reminiscent of old sci-fi movies and anime movies from the 80's and 90's," says Liam Davis. "I use a lot of classic Korg synths and tons of effects. Topped with tape hiss to give It that retro feel!"

You can find more about Liam Davis at: Soundcloud and Bandcamp.
You can find and follow him on Facebook, Twitter and too.

The original soundtrack will be included with the game (special edition) or independently.
We'll give you a rendezvous within a few days for the last portion of this devlog dedicated to the music of Galactic Princess.

See you soon,
The Galactic Princess team
Thanks to our wonderful proofreader, L. Moor!


Alpha Mission - Stardate 20150926

Galactic Princess - 09/2015

Dear Captains,

We have the honor and joy to announce that 603 of you - the backers who invested the amount needed during the crowdfunding campaign on Kickstarter - now have access to the first private alpha of Galactic Princess.

These backers will receive their Steam key to download and access the Galactic Princess Alpha this weekend. If you have not received your key by September 28, please contact us at

Warning: if you are not one of the lucky ones, please don’t ask us access to the alpha. It is reserved for those who pledged the necessary sum. We don’t need more participants. Thank you in advance !

Galactic Princess - 09/2015You will have noticed that we have renamed the long-awaited "beta" to "alpha". Honestly, this is mostly to fit in with the definition of the words. Like our friend Wiki say : Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. Beta is feature and asset complete version of the game, when only bugs are being fixed. Even if this is what we have planned, it can’t be a beta by definition: we still have to add features and assets.

Let us remember that this alpha represents the heart of the game - that is, the gameplay loop. We have included a small quest to complete, which is mainly a tutorial. You will be able to do space battles and boardings. Not to forget the “free” construction of a spaceship: unlike the final game, you have immediate access to a large number of resources needed to add modules, and internal and external systems. Feel free to send us photos of your spaceships on our email, or via the forum.

If the heart of the game is finished, please note that it lacks many features still under development at different stages of completion: the mission and quest system, the economic and factions systems, special characters, etc. A few bugs aside, this alpha primarily allows you to evaluate key elements of the game that we have implemented. In the coming months, we will suggest and add new features and more or less important additions – starting with fights with cold steel.

Galactic Princess - 09/2015The video games enthusiasts know: the creation of a game is extremely complicated. We shall return to, in future devlogs, the challenges we faced. So we had to revise our schedule. The final game will not be completed by December 2015, as we thought a year ago. We apologize, of course. But all the backers (more than 2000 backers) will have access to the alpha from December. Then we’ll continue the updates, until the day we will estimate we’re ready for an official release of the game. Which we hope for spring 2016. Of course, as promised, we will continue to improve the game after its official release.

Meanwhile, we need advice and feedback from the participants in the alpha. Besides the F2 key which allows you to report bugs and ideas during the game (with a screenshot in support), we await your comments on the forum to consider your opinion! That's the whole point of the existence of this alpha: the exchange that will be born from this experience.

Galactic Princess - 09/2015For those who expect to play Galactic Princess without Steam: do not worry, the final version will be available eventually through other stores (with or without DRM).

We look forward to gathering the opinions - both positive and negative, whatever, as long as they are constructive - of our first pilots. We offer you a summary of this first alpha by mid october.

Warning: Before you start to conquer the galaxy, we advise you to look at our forum dedicated to the alpha. You may find guidance on the problems encountered, and ask questions.

We wish you much fun!

See you soon on the forum,
The Galactic Princess team

Thanks again to L. Moor !