Alpha 0.85 : Control scheme and other infos - stardate 20160130

GP 0.85Dear Captains,


If you're one of the backers who now have access to the Galactic Princess Alpha, we hope you spend a good time with our unfinished baby. Obviously, we encountered some problems during this launch. Those related to untimely "undocking" are being corrected.

We also had a problem with the control scheme. We have set it right in the last update. Unfortunately, and we're sorry, but those who have installed the game before the update must reassign the keys in the launcher of the game:
 

We took into account the first returns. In a future update, you could recover gold more quickly, you could recover the weapons on the ground, the tutorial will be improved, and the quests too (with new tough enemy ships). Once we address the most urgent problems, we will work on the Windows 32bit version and Mac, and finally Linux. We could then focus on the next big update, which should be ready in early March.

 

See you soon on the forum,
The Galactic Princess team

5,3,2,1, Ignition ! – Stardate 20160129

GP 0.85Dear Captains,


The backers will receive their Steam key to download and access the Galactic Princess Alpha this weekend. If you have not received your key by January 31, please contact us here.


This alpha build includes the latest update. There is a tutorial, some little quests (search and destroy an enemy ship, rescue someone, etc) and what that is known as the “gameplay loop” (space battles, ground battles, building a ship, boardings, plundering, etc). Unlike the final game, you have immediate access to a large number of resources needed to add modules, and internal and external systems. Please note the lack of some features still under development, at different stages of completion: we’ll add them in the coming months. You can find the lastest changelog here.

This is a Windows 64bits build. There will be a Windows 32bits version next week. Mac version during february (and maybe Linux later).


GP 0.85Meanwhile, we need advice and feedback from the participants in the alpha. Besides the F2 key which allows you to report bugs and ideas during the game (with a screenshot in support), we await your comments on the forum to consider your opinion!

Before you start to conquer the galaxy, we advise you to look at our forum dedicated to the alpha. You may find guidance on the problems encountered, and ask questions. You can receive the latest news about the project by email with our new newsletter - provided, of course, you sign up to the site (but you can just add your email, too). You can subscribe via the homepage or your profile.


We hope to have reached Galactic Princess 1.0 in late spring/early summer. Until then, we will offGP 0.85er monthly updates (or almost). Game development, meanwhile, will continue long after its release : we have many ideas to implement!


We advise those who already have access to alpha, since September, to redo the tutorial: we added new explanations - notably about the conversion of the enemy units, using the space warp or quest system (which is not the final version).


See you soon on the forum,
The Galactic Princess team

Thanks again to L. Moor !

Calling all backers - Stardate 20160126

Galactic Princess 0.85

Dear Captains,
The time has come to send you an important message: happy new year to all!


Incidentally, we are ready to offer all backers access to the Galactic Princess Alpha from next weekend. All those who have given at least $ 16 / € 12 on Kickstarter. 1470 people will join the first 608 explorers (those with access to the game since last September).

GP 0.85

These backers will receive their Steam key to download and access the Galactic Princess Alpha before the end of this week.

If you have not received your key by February 01, please contact us.


We wish you much fun!


See you soon on the forum,
The Galactic Princess team

Thanks to L. Moor !

The Galactic Princess Awakens - The Alpha for all the backers - stardate 20151215

Dear Captains,


Since we launched the Galactic Princess Alpha in late September, we were discreet, but not lazy either. The month of October was dedicated to hunting and annihilating bugs - found by the alpha’s participants (again, thank to them!). We then took a step back and tried different proposals to see what might work - or not. We also worked on adding some important features (quests, the hyperspace travel, energy and economic management). You'll discover these features with monthly updates during the first six months of 2016.


But first, we will soon offer to all backers (all those who have given at least $ 16 / € 12 on Kickstarter) access to the alpha. This will allow us to get more returns and ideas. This new update, that will be available by the end of the month, will offer some new features: a first test of hyperspace travel, skid plates to turn his ship into space tank, the ability to convert enemy units, etc. Obviously, we still have a lot of work.


In addition, we prepare the shipment of rewards for the Kickstarter (which takes time!). Please also note that the artbook will not be realized until next summer to reflect the entire production process of the game.


May the Force be with you,
The Galactic Princess team

Devlog : The Music of Galactic Princess #3 – José Mora-Jiménez - Stardate 20151008

Galactic Princess SoundtrackAfter talking about Dynatron and Liam Davis, we invite you to discover José Mora-Jimenez, who co-wrote the soundtrack of Galactic Princess.

 

"Regarding the collaboration with José, the story is less romantic than with Liam Davis and his C-3PO (laughs)", recalls Chmyke. José first saw the game while browsing IndieDB. “I loved the idea and the style so I decided to contact the team to see if they had already music for the game”, José explains. "He sent me a few messages, I listened to his songs, I liked!", adds Chmyke. "He had composed some music, including a trailer which corresponded: Interference".

Born in sunny Costa Rica, José Mora-Jimenez has been living in the Netherlands for almost a decade now. “I studied music at college, I first got a diploma on classical guitar performance and later on I studied music composition. When I moved to the Netherlands I studied composition at the Royal Conservatory in the Hague.” He got into the industry thanks to my brother in law, a programmer who was starting his own game company: Green Lava Studios. “I've been making music for them since then, a little later I started also working as freelancer making music for other indie team across the globe”. As in-house composer for Green Lava Studios, he have worked on several games, from PC/console titles to mobile games. “The latest game I scored with them was Fenix Rage. As freelancer I'm currently working on a number of greenlit titles such as Bloom: Memories, Interference and Dimension Drive (which you might have heard of thanks to the media covering the awful trolling of our Kickstarter campaign) and of course Galactic Princess! I also keep active writing weird classical concert music.


Galactic Princess 10/2015About writing the music

Since he could not play the game, José had to work mostly using references and descriptions. “It made the job easier to have as reference some amazing music already made by Liam Davis, the other composer working on the game, that gave me a starting point”, explains José. “I'm usually very inclined to write very melodic music and music that moves from one key to another. However for the music required in a game like this you have to be careful not to make it too complex, otherwise it could be too distracting for the player so I tried to find a balance between ambient and melodic elements. For the selection of synths and pads I went through a lot of trial and error until I found a mix of sounds I liked, some classic analog sounding and some a bit more modern, with some percussion thrown into the mix. I hope players will like it!

The Galactic Princess team especially like the song Drifting. "This track conveys a notion of weightlessness, slow, spatial atmosphere," says Chmyke.

For the Alpha, the music is in shuffle mode. But in the final version of the game, some specific pieces  will accompany specific scenes.

You can find more about José Mora-Jiménez at: Soundcloud and Music Vortex.
You can find and follow him on Facebook, Twitter and Josemorajimenez.com too.

The original soundtrack will be included with the game (special edition) or independently.


See you soon,
The Galactic Princess team

Thanks to our wonderful proofreader, L. Moor!